Flash Games, Illustration, Animation, Photo Manipulation
Here is a Flash games/simulator brought to life by the Department of Energy and Climate Change in order to highlight the problem with CO2 emissions crippling our world for the not so distant future of 2050.
The point of the project was to create some debate over how we all can improve our climate and energy reserves by the year 2050 by reducing fossil fuels and developing better, cleaner technologies. As you use the sliders below the 3 slabs, the world changes and animates the effect you have made by adding or removing different elements, which affect your overall CO2 emissions.
Your task is to reduce CO2 emissions while you create a nice balance of supply and demand. Once you are happy with your solution, you can submit your world as a possible solution to the growing climate problem.
The great thing about this project, is the scientific data and stats used in the game, was put together by a professional grow of scientists, meaning your resulting solution is based on real world figures. What this demonstrates to the general public, is a real time example of why reducing CO2 is such a difficult problem, why we should all be thinking about it now and providing a platform for open debate with real people, not just government officials behind closed doors.
The project was designed and built in flash and involved a lot of image manipulation and animation. Once released, the simulator was played over 80,000 times in the first couple weeks! Mostly thanks to it being featured on the BBC news website.