3D Modelling, Cinema4D, Character Design, Rigging
Probably the most advanced technique I can offer using 3D modelling is character modelling and animation. Below are a selection of recent character models I have created in Cinema4D for various projects.
Because I plan to be creating a lot of characters for my animated series in the coming years, I decided to develop a chracter template to use as a base and speed up the modelling process. From this template I created this model below as a test. He is actually meant to be me, and after he was rigged, I used him as part of my Christmas animation for 2014. See the portfolio page here to see the animation.
Lynks is the first proper fully rigged 3C character I created. He was made to be a main character for my Afterdark animated series and is a fairly complex model due to the fact he has 7 limbs and can switch from bipedal to walking on all fours. See him in action in my Lynks short animation here.
A fairly basic character. This present model was created to be used in my 2013 Christmas animation and was my very first attempt at a rigged character.
Below are a couple simple 3D character designs I created for an online educational project. The characters had to appeal to a very young audience and ended up being a mix of educational and random in design.